GAME PLAY RULES, News, 1st Annual Josh Bailey Classic, 2019-2020 (Clarington Minor Hockey Association)

This Tournament is part of the 2019-2020 season, which is not set as the current season.
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Jul 19, 2019 | Lucy Parish | 1520 views
GAME PLAY RULES
Tournament Rules and Regulation                                   


Notice: Only Head Coaches and Team Managers are permitted in the Tournament Office. Teams are required to register with the (CMHA) representative at the arena prior to their first game. Our tournament will be using electronic games sheets .Official Roster and Travel Permits must be provided prior to the start of the first game. Teams are not permitted to view another team's information provided. Note we would like a picture of your team for our program.

 1. This is an OMHA sanctioned tournament (#8968) in which OMHA and OHF rules apply. An OMHA representative will be available during the tournament to answer any questions regarding OMHA policies and procedures.

2. By entering this tournament, the coach or manager, on behalf of their team, releases the Clarington Toros Minor Hockey Association (CMHA) the Tournament Committee and all officials, referees, sponsors, volunteers, arena management and all concerned with the tournament from any and all liability of injury or accident which may be incurred by any player or team official while participating in coming to or going from the tournament.

3. Suspension rules used for the tournament will be the same as found in the OMHA Manual of Operations. It is the offending team’s responsibility to ensure that all tournament suspensions and carry-over suspensions are adhered to. Violations during the tournament will result in the forfeiture of the affected games. The Tournament Committee will assist if there are any questions or clarifications regarding rule and suspension interpretations.

4. It is common to have coaches and/or mangers approach the Tournament Committee protesting a suspension penalty issued by a referee. It must be emphasized to all coaching staff and managers that the Tournament Committee cannot and will not overturn any penalty issued before, during or after a game regardless of the circumstances. The suspension appeal process can be found in the OMHA Manual of Operations. The tournament referees are not affiliated to the CMHA Association in any way, they are their own organization. 

5. Parents and guests are the responsibility of the team. Inappropriate parent or guest behavior towards the competing team, any children, referees, coaches, arena staff, tournament staff, OMHA staff and/or other parents may result in the expulsion of the team from the tournament.

6. Interpretation all of rules and regulations will be at the discretion of the Tournament Committee. All of decisions made by the Tournament Committee will be final.

7. Coaching staff must report to the arenas’ tournament office to verify electronic game sheet and have bench sign as per OMHA Rules prior to each game.

8. A total of 17 players, 2 goalies and 5 team officials may be signed to an entry form. All players must be registered on an official approved roster or approved AP list.

9. Only carded persons are allowed on the bench. Each OMHA team must have a carded trainer.

10. Each team will carry home and away jerseys. Home will wear light and visitors will wear dark. In the event of a conflict, the home team will change sweaters.

11. This is a non-contact tournament for Peewee divisions and below.

12 To help move the tournament along in a timely manner, all teams are expected to be ready to play 15 minutes prior to their scheduled game time.

13. All tournament games must comprise 3 stop time periods scheduled as per OMHA Regulation 10.2a) & 10.2b). However when any team is ahead by five or more goals in the third period the tournament will utilize ‘straight time’. Any penalties, during this time, will be running time. In this situation the game will proceed under ‘straight time’ unless the gap is reduced to three goals, at which point the clock will revert back to stop time. The only time the clock would be stopped during time is if an on-ice injury should occur.

14. There will be a 3 minute warm-up prior to each game.

15. Game times will be as follows:
 
MINOR ATOM ‐ PEEWEE
Round Robin ‐ 10‐10‐15 minute periods / No Overtime / No Time‐Outs.
Semi‐Finals10‐15‐15 minute periods / (1) 5-minute Sudden Death period of 3on3. If still tied, Sudden Death continues with 2-minute 2on2 skaters, then 2-minute 1on1 skaters. 1on1 continues until there is a winner. The goalie must remain in the net during all sudden death periods (with exception to a delayed penalty call). Teams must be ready with next players or a delay of game penalty may be assessed. At the beginning of each session the faceoff will be at centre ice. Change on the fly or play stoppage. 1x30 second Time‐Out per team per       Finals10‐15‐15 minute periods / (1) 5-minute Sudden Death period of 3on3. If still tied, Sudden Death continues with 2-minute 2on2 skaters, then 2-minute 1on1 skaters. 1on1 continues until there is a winner. The goalie must remain in the net during all sudden death periods (with exception to a delayed penalty call). Teams must be ready with next players or a delay of game penalty may be assessed. At the beginning of each session the face off will be at centre ice. Change on the fly or play stoppage. 1x30 second Time‐Out per team per game 

BANTAM
Round Robin ‐ 10‐15‐15 / No Overtime / No Time‐Outs.
Semi‐Finals
10‐15‐15 minute periods / (1) 5-minute Sudden Death period of 3on3. If still tied, Sudden Death continues with 2-minute 2on2 skaters, then 2-minute 1on1 skaters. 1on1 continues until there is a winner. The goalie must remain in the net during all sudden death periods (with exception to a delayed penalty call). Teams must be ready with next players or a delay of game penalty may be assessed. At the beginning of each session the faceoff will be at centre ice. Change on the fly or play stoppage. 1x30 second Time‐Out per team per game
Finals
15‐15‐15 minute periods / (1) 5-minute Sudden Death period of 3on3. If still tied, Sudden Death continues with 2-minute 2on2 skaters, then 2-minute 1on1 skaters. 1on1 continues until there is a winner. The goalie must remain in the net during all sudden death periods (with exception to a delayed penalty call). Teams must be ready with next players or a delay of game penalty may be assessed. At the beginning of each session the faceoff will be at centre ice. Change on the fly or play stoppage. 1x30 second Time‐Out per team per game

16. In the event that a game cannot be played due to mechanical breakdown of arena equipment or any unforeseen facility related event, a 1-1 tie will be awarded and a financial return of $100 will be given to the affected teams only applicable to Round Robin games.

17. Standings will be determined with 2 points for a win and 1 point for a tie, 0 points for a loss

18. Ties count in Round Robin play

19. In the Semi-Finals or Finals, the home team shall be the team with the most points during the round robin.        If 2 or more teams have the same number of points, the tie breaking rules below shall apply

20.
Ties to be broken as follows

TWO (2) TEAM TIE BREAKING RULES

A ‐ Head to Head
Winner of the game between the two teams.
B ‐ Goal %
Highest % as calculated by: Goals For / (Total Goals For + Against)
C ‐ Highest Plus/Minus
Calculated as: Total Goals For – Total Goals Against
D ‐ Fewest Goals Against
E ‐Coin Toss
Furthest traveling team calls the toss.

THREE (3) OR MORE TEAM TIE BREAKING RULES

This will determine the placing for all the top (tied) teams:
A ‐ Goal %
Highest % as calculated by: Goals For / (Total Goals For + Against).
B ‐ Highest Plus Minus (+/‐)
Calculated as: Total Goals For – Total Goals Against.
If 2 teams remain tied, the 2 tied teams proceed to Two Team Tie Breaking Rules above.
If 3 or more teams remain tied, the 3 teams remaining tied move to tie breaker C.
C ‐ Fewest Goals Against
If 2 teams remain tied, the 2 tied teams proceed to Two Team Tie Breaking Rules above.
If 3 or more teams remain tied, the 3 teams remaining tied move to tie breaker D.
D ‐ Lottery Draw
Remaining tied teams names placed in a hat ‐ first team name drawn wins.

Good Luck.

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